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29.02.16

Pong Pong Balong

Pong Pong Balong adalah agenda eksibisi baru dari Dia.Lo.Gue Artspace. Menampilkan 11 karya, pameran ini bervisi untuk menemukan garis tengah antara seni dan posisinya di keluarga, terutamanya mengenai tumbuh kembang budaya berpikir kreatif dalam rumah tinggal para senimannya.

26.02.16

A Slower Speed of Light by MIT Game Lab

Have you ever wondered what it would be like to travel at the speed of light? Traveling at the universe's speed limit is one that we have only been able to theorise and imagine, but wouldn't it be awesome to experience how such speeds will affect our perception of time and space? Well, though we haven't figured out how to actually travel at the speed of light, the folks at the MIT Game Lab has created a game that lets you get an idea of what it would be like. A Slower Speed of Light is a virtual 3 dimensional computer game that simulates what it would be like to travel at 299,792,458 m/s. The game consists of players collecting orbs scattered throughout a 3D village, and every time an orb is collected the player will have the ability to accelerate closer to the speed of light. Technically, every time an orb is collected the speed of light is lowered (hence one's ability to experience the speed of light), and is designed so us players can see what we can experience when moving at relativistic speeds. Collecting orbs isn't the most exciting premise and seems easy, but as you collect more orbs the game progressively becomes more difficult as the 3D environment begins to seemingly expand and contract and the colors begin to change as we can now see light that are usually invisible to the human eye (such as ultraviolet and infrared). This is what you experience when traveling at the speed of light and you can experience in A Slower Speed of Light. It is a very interesting game to play even if you aren't into Einstein's Theory of Special Relativity. Check it out if you have time to spare. Visit MIT Game Lab website to download and play A Slower Speed of Light on your computer.

Column
25.02.16

The Button to Button Up

In this Open Column submission, Reyna Clarissa writes about technology and how it has developed a central role in her everyday life. Beginning with a reminiscence of her very first cell-phone, Reyna reveals how technology has taken a part in her daily interactions.

24.02.16

Notes for Great Ideas

Kadang kreativitas dianggap hanya milik segelintir orang saja. Meski sebenarnya semua orang memiliki kesempatan untuk menjadi sosok yang kreatif pada bidangnya masing-masing. Collins Notebook menginspirasi semangat kreatif kepada semua ini melalui lembar-lembar dari buku catatan yang mereka produksi.

Loka Suara
23.02.16

Bakpia

Tentunya berisi musik dari Yogyakarta.

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